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Cup Commander™ by Foster & Rye is a roll-and-move drinking board game for 2–6 players. Choose a bottle cap as your game piece, roll the die, and move clockwise around the board from Start. Every space you land on has a printed challenge — take a drink, start a waterfall, hold a staredown, give a drink to another player, or name things in a category. If your roll would overshoot the Finish, take a drink and stay put. The last player left without landing on Finish must take a shot. Compact and portable, per Foster & Rye: “perfect for happy hour, game nights, and more.”
Choose a bottle cap and use it as your game piece. Players take turns rolling the die and moving around the board clockwise from “Start.” When you land on a tile, do what it says. If your roll would cause you to overshoot the “Finish,” take a drink and don’t move your cap. The last player left without landing on “Finish” must take a shot. Drink your way to the finish!
Cup Commander™ by Foster & Rye is a roll-and-move drinking board game for 2–6 players. Choose a bottle cap as your game piece, roll the die, and move clockwise around the board from Start. Every space you land on has a printed challenge — take a drink, start a waterfall, hold a staredown, give a drink to another player, or name things in a category. If your roll would overshoot the Finish, take a drink and stay put. The last player left without landing on Finish must take a shot. Compact and portable, per Foster & Rye: “perfect for happy hour, game nights, and more.”
Choose a bottle cap and use it as your game piece. Players take turns rolling the die and moving around the board clockwise from “Start.” When you land on a tile, do what it says. If your roll would cause you to overshoot the “Finish,” take a drink and don’t move your cap. The last player left without landing on “Finish” must take a shot. Drink your way to the finish!
Cup Commander™ by Foster & Rye is a roll-and-move drinking board game for 2–6 players. Choose a bottle cap as your game piece, roll the die, and move clockwise around the board from Start. Every space you land on has a printed challenge — take a drink, start a waterfall, hold a staredown, give a drink to another player, or name things in a category. If your roll would overshoot the Finish, take a drink and stay put. The last player left without landing on Finish must take a shot. Compact and portable, per Foster & Rye: “perfect for happy hour, game nights, and more.”
Choose a bottle cap and use it as your game piece. Players take turns rolling the die and moving around the board clockwise from “Start.” When you land on a tile, do what it says. If your roll would cause you to overshoot the “Finish,” take a drink and don’t move your cap. The last player left without landing on “Finish” must take a shot. Drink your way to the finish!
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